Winter SchoolGaming for Virtual and Augmented Reality
Studienort | Deutschland, Berlin |
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Art | On Campus, Vollzeit |
Nominale Dauer | 4 Wochen |
Studiensprache | Englisch |
Auszeichnungen | Winter School |
Akkreditierung | 6 ECTS |
Studiengebühren | 2.150 € pro Programm The program price consists of the course/tuition fee (student or working professional, see details below) plus the registration fee (€60). Student course/tuition fee: €2090 This course/tuition fee covers the course, course materials and a cultural program. |
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Anmeldegebühr | 60 € einmalig The registration fee is in addition to the course/tuition fee and covers the processing of your application. It is payable upon registration. Please note that the registration fee is non-refundable. |
Einstiegsqualifikation | At least one year of university experience or equivalent work experience Die Zulassungsunterlagen werden in folgenden Sprachen akzeptiert: Englisch / Deutsch. Please upload one of the following documents:
Upload copies in a word or pdf format |
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Sprachanforderungen | Englisch All applicants are required to upload a document or certificate to demonstrate their proficiency in English language. If you are a non-native English speaker, you must prove you have a score equivalent to the level B2 or above in the European system (the Common European Framework of Reference for Languages, or CEFR), or provide evidence that you’ve undertaken an equivalent degree/studies in English. CEFR: B2 More details: www.tu.berlin/en/international/summer-school/requirements If you are a native English speaker, please select this during registration. You will then be exempt from having to upload proof of English level. |
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Sonstige Voraussetzungen | Motivation to learn about virtual reality, augmented reality, user experience, Unity, and user testing. Besondere Anforderungen für Nicht-EU Bewerber: Please upload your insurance waiver in English (all pages). |
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Weitere Informationen |
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Übersicht
The course addresses the following topics:
What are extended, augmented, virtual, and mixed reality?
What tools are used to develop MR applications, and how can they be set up?
Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
Introduction to programming for extended reality with Unity (scene setup, interactions).
What is User Experience (UX), what is UX design?
UX Design and important influencing factors (human/context/system).
What is user testing, why is it needed, and what method can be used for testing?
Perform a usability test and use the gathered result during the development.
Learning goals:
- Learn what extended reality is, the history of how and why it was developed, and the potential future use of it
- Define user experience, and show benefits of the connection with extended reality
- Develop the first extended reality game with Unity
- Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
- Create use case design, scenarios, prototyping to developing
- Perform a user test and how to analyze/ incorporate the results into a next app version
Mitteleuropäische Zeit
Mitteleuropäische Zeit